---
title: "Optimistic Hedge in General-Sum Games: Fundamental Limits and Regret Bounds via Temporal Approximation"
source: "arXiv AI/CL/LG（论文）"
source_tier: "t2"
url: "https://arxiv.org/abs/2611.07078v1"
permalink: "https://feed.astralor.com/items/itm_9ecac61f8a10f93ab5b324d6"
published: "2026-11-04T19:34:53.000Z"
score: 61
channel: "tech"
tags: ["Optimistic Hedge","General-Sum Games","Fundamental Limits","Regret Bounds","Temporal Approximation Optimistic","Hedge","Dask"]
---

# Optimistic Hedge in General-Sum Games: Fundamental Limits and Regret Bounds via Temporal Approximation

## 速览

Optimistic Hedge, a multiplicative weight update with one step of extrapolation, is one of the most natural regret-minimizing dynamics for games, and characterizing its regret has been a longstanding open question. Dask…

## 关键点

- Optimistic Hedge, a multiplicative weight update with one step of extrapolation, is one of the most natural regret-minimizing dynamics for games, and characterizing its regret has been a longstanding open question.
- Daskalakis, Fishelson and Golowich proved that if all $m$ players in a finite general-sum game follow Optimistic Hedge with a fixed learning rate, each player's regret is polylogarithmic in the horizon $T$.
- Subsequently, Ha showed that an appropriate choice of learning rate makes each player's regret bounded independently of $T$.

## 全文

Optimistic Hedge, a multiplicative weight update with one step of extrapolation, is one of the most natural regret-minimizing dynamics for games, and characterizing its regret has been a longstanding open question. Daskalakis, Fishelson and Golowich proved that if all $m$ players in a finite general-sum game follow Optimistic Hedge with a fixed learning rate, each player's regret is polylogarithmic in the horizon $T$. Subsequently, Ha showed that an appropriate choice of learning rate makes each player's regret bounded independently of $T$. This bound, however, is non-constructive and its dependence on the number of actions $n$ is not explicit, leaving open whether Optimistic Hedge can achieve a constant regret bound which is polynomial in the size of the game. We show that the answer hinges on the number of players. In two-player games, there is a learning rate for which Optimistic Hedge guarantees $O(n\log n)$ regret independent of the horizon. In three-player games, however, no such bound is possible: for any learning rate up to an absolute constant and for sufficiently large horizon $T$, there is a game with $n$ actions per player in which some player's regret is $2^{Ω(n)}$, and more generally, for every $m\ge3$ we construct $m$-player games in which some player's regret is $2^{Ω(mn)}$; for learning rates above $2^{-Ω(mn)}$, that player's regret even grows linearly in $T$. Our upper bound is based on a temporal approximation framework for the analysis of Optimistic Hedge. Starting from the variance-based RVU bound of Daskalakis et al., we approximate the losses over time-localized windows by well-behaved functions, whose total variation is a small fraction of their cumulative variance. In $m$-player games, the same framework gives a significantly simplified proof of the recent $O(\sqrt{m}\log n\log T)$ regret bound due to Ha.

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