---
title: "Game-Theoretic Solvers with Bayesian Opponent Modeling and Moral Rhetoric Framing for GLEE"
source: "arXiv AI/CL/LG（论文）"
source_tier: "t2"
url: "https://arxiv.org/abs/2610.37397v1"
permalink: "https://feed.astralor.com/items/itm_b8fb8d4759d0cc2865d3d6c0"
published: "2026-10-27T15:17:04.000Z"
score: 55
channel: "tech"
tags: ["AI Agent","Game-Theoretic Solvers","Bayesian Opponent Modeling","Moral Rhetoric Framing","GLEE","GLEE Competition"]
---

# Game-Theoretic Solvers with Bayesian Opponent Modeling and Moral Rhetoric Framing for GLEE

## At a glance

We describe the agent we submitted to the GLEE Competition, which plays bargaining, negotiation, and persuasion games against a shared pool of human and AI opponents. The agent is built around three central components: …

## Key points

- We describe the agent we submitted to the GLEE Competition, which plays bargaining, negotiation, and persuasion games against a shared pool of human and AI opponents.
- The agent is built around three central components: a classical game-theoretic solver to compute numeric moves, an online Bayesian layer to estimate opponent archetypes, and a language model to write accompanying messag…
- We utilize Rubinstein bargaining for bargaining, Faratin concession for negotiation, and Kamenica--Gentzkow disclosure for persuasion, and adapt those models to live opponents using two separate layers: a Bayesian estim…

## Full text

We describe the agent we submitted to the GLEE Competition, which plays bargaining, negotiation, and persuasion games against a shared pool of human and AI opponents. The agent is built around three central components: a classical game-theoretic solver to compute numeric moves, an online Bayesian layer to estimate opponent archetypes, and a language model to write accompanying messages. We utilize Rubinstein bargaining for bargaining, Faratin concession for negotiation, and Kamenica--Gentzkow disclosure for persuasion, and adapt those models to live opponents using two separate layers: a Bayesian estimate of the opponent's hidden discount factor, reservation value, or signaling reliability, and a Thompson sampling bandit over five moral-foundation framings coupled with an evidence-intuition spectrum to establish message register. Most of the development effort went into the recurring problem that theoretically optimal policies perform poorly in certain live settings; we report associated failure modes, guardrails we built, and our hypotheses. We additionally evaluate our model over 13,200 Monte Carlo games against 11 synthetic opponent archetypes, an ablation of the opponent-modeling layer, and an extensive analysis of 9,337 live-game messages in which moral rhetoric framing in the persuasion setting is strongly correlated with whether the buyer purchased ($χ^2=616.7$, $p \approx 3.7\times10^{-132}$), surviving controls for quality, round, and configuration.

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